

The Keeper will now have spawned at the north end of the room.

You'll be in a huge room with nothing in it.įind the Giant Dreadcoils (purple plants to the right) and use your poison flask on them until its all gone. There you keep to the west of the cave and fight your way to a stair in the southwest. Fight your way down a few floors to the big maze-like floor. Head down and you will end up in a cave filled with Brimstone Bugs, Wailing Widows and Lancer Beetles. The garden is southeast of the rebel hideout. He will give you a Flask of Plant Poison to destroy plants in the garden of the Emperor to lure out and kill The Keeper. Return to the Zao Steppe and to Zalamon's hideout. With the teleport reactivated, you can go south of Chartan and you step on the blue flame to teleport back to Muggy Plains. Report back to Chartan that you've completed the mission.Ĭhartan will send you to Zalamon for the next mission.Use this on the water next to the Jade Basin in the last room to reactivate the teleporter.Head to the first room and use the bowl on the fire basin to get Sacred Coal.Use the bowl on the water in the room filled with water to get a Bowl with Sacred Water.Use the lump of sacred clay on the bowl to obtain a Sacred Bowl of Purification.Use an Obsidian Knife on the wood to obtain a Sacred Bowl.
Head of the snake quest crack#
Go to the room with the table in it and use a Pick on the crack to get Unworked Sacred Wood.Combine the clay with the sacred earth to obtain a Lump of Sacred Clay.Go to the room with the mud in it and use a Rake on it to obtain a Lump of Clay.Go to the southernmost room and use a Shovel on the earth there to obtain Sacred Earth.You can bring one of the Secret Agent Tools instead of the Shovel and Pick. To do this you will need a Rake, Obsidian Knife, Shovel and a Pick. Once in the rebel hideout talk to their leader Chartan.Ĭhartan needs you to reactivate the teleport to the Muggy Plains. You'll face High Class Lizards, Mutated Rats, Mutated Bats, Mutated Tigers, and Souleaters along the way. You can follow the road west until you reach the mountain with the rebel hideout. Now, using the marked spot on your mini map, you need to find the rebel hideout ( here) to the west. You'll come up into a lookout tower here in the eastern part of Northern Zao, where the first sqms are a Protection Zone. It is also possible to run back through the turned off lights to the wall within 10 seconds and do it solo Lights are turned off for 30 seconds, while wall is opened just for 10 seconds. Then the team that is located downstairs goes past the wall and flips the 3rd switch which turns the last light out, allowing the player that went upstairs to walk past the remaining guard to the left. While one person on the team flips the first two switches (downstairs) another may go to flip the switch on the upper floor to move the wall. Down the stairs there are three switches that turn off the lights above, and there is another switch upstairs that moves the wall. If you pass the defenses successfully, you will come to a staircase. You will receive your Marked Crate back and can try again. He will turn you into a Lancer Beetle, and now you can approach the Hole (Earth) and be teleported out to the beginning of the den. To get out, say hi, exit, no, yes, exit, no, yes, exit, no, yes, 278, exit, exit, exit, and exit. If you are discovered by any of the defenses you will be teleported to a prison where Zumtah resides. Also, you cannot speak in the Local Chat Channel near them. Turning down ambient light will help you identify lighted areas. You will also encounter five Lizard Tunnel Guards, and in order to pass them you need to stay close to the wall and far from any light sources.

Only try to move past these doors when the slit is closed.

You will have to pass some doors with Observation Slits in them. Using the Marked Crate as a disguise you must sneak past the lizard defenses. Go to the spot marked on your mini map in eastern Muggy Plains (northeast of the village that has Lizard Zaoguns in it) and use a Shovel or equivalent on the hole here. You must bring Zalamon 3 nails and a piece of wood so that he can make a Marked Crate for you. Method Mission 01: Catering the Lion's Den
